Cyberpunk oda4/19/2023 Now that this is over, it is time to deal with a Netrunner that Takemura needs you to take out. The window doesn’t break, and we are pretty sure this isn’t meant to work, it is just that glass doesn’t really exist in the game, and is visual only. The last sniper is in the walkway below you, but you can walk along the roof to the end, then shoot him through the window above. Stay upstairs and work your way around to the right, then head through the door, being very careful the drones don’t see you. There are lots of drones, and two awkwardly placed guards here. If you had for the elevator, a large melee-based enemy will be getting out of it when you arrive. You can cut straight across the parade route but will need to pass between the floats, or you can go the left and climb up to an elevator. Take him out, then listen to Takemura as he gives you some info. You will eventually come to a large open balcony with one guard leaning against a fence. You can ping them with your hacker skills to get the locations of nearby guards and drones, so do this often. One of the guards has a habit of glitching on the stairs, so be very careful he doesn’t see you. You can mostly follow the waypoints, but you want to be extremely careful about guards here. Keep moving forward to find the second sniper, then give him the old neck snap.įrom this point on you need to be careful, as both drones and guards will be pretty common. You can jump over it easily if you have the double jump, or you can hack it. At the very bottom is a singular soldier, so take him out, then head through the door.īe careful in this room, as there will be a mine on the wall activate by a laser. You can hack them with a System Shock to get rid of them. Use the grate on the other side to drop down and then make your way all the way down to the bottom by jumping from balcony to balcony. Jump across the gaps to get to the other side. Be careful, as this is a poorly maintained area and parts of it will fall. Follow the balcony and then climb up the ladder at the end to get to a catwalk. The Second Sniperįrom the first sniper’s location, head to the elevator nearby and take it all the way up to Floor 21. When you get to the top, crouch, carefully climb up to the sniper, and snap his neck. Keep a close eye out for laser mines as you take this route. Keep following the waypoint until you find a ladder you climb up. You do have some route options to get to the most of them.įor the first guy, cross the footbridge then head up the stairs. You’ll need to take out three Snipers, and this is simple enough thanks to the waypoints. You’ll need to take the elevator up from the street. To begin the mission, head to the waypoint in the market where you originally met with Takemura to discuss your plan for the mission. There is also a boss fight that may cause a few problems, as it is against a very strong enemy that is built to nullify many of your abilities. In this guide, we will run through everything you need to know. This mission is potentially quite impactful to the overall story, and how the game will end. Subsequently, if an enemy is killed in a single hit (such as during an assassination) by one of these attacks they will not grant any skill XP at all, instead only granting only their SC and Level XP rewards (verified Patch 1.3).In Play It Safe, you will be working with Takemura to try and convince Hanako that it was her brother’s hands that killed her father. Certain attacks with the mantis blades, such as the heavy attack (including the finisher move) and lunging attack, do not grant Blades or Stealth XP.They are a favourite of Aragami Sidewinder.
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